Optional but Hoc iTunes on devices with retina display You can include distinct images for the iPhone and iPad icons in categories where the required sizes are equivalent, for example, Settings. Optional but on iPad with retina display (iOS 6.1 and earlier) Recommended if you have a Settings bundle, otherwise optional but on iPhone/iPod Touch with retina display (iOS 6.1 and earlier) and Settings on devices with retina display Recommended if you have a Settings bundle, otherwise optional but recommended Spotlight on iPhone/iPod Touch (iOS 6.1 and earlier) and Settings Optional but screen on iPad with retina display (iOS 6.1 and earlier) Home screen on iPad (iOS 6.1 and earlier) Home screen on iPhone/iPod touch (iOS 6.1 and screen on iPhone/iPod Touch with retina display (iOS 6.1 and earlier) Table 2 iPhone-only app icon requirements (iOS 6.1 and earlier). Items marked with " Required" must be included if the application's deployment target is iOS 6.1 or earlier. In addition to the above icons, iPhone-only applications with a deployment target of iOS 6.1 or earlier use the following icons. Recommended if you have a Settings bundle, optional on iPhone 6 Plus Recommended if you have a Settings bundle, optional on devices with retina display Recommended if you have a Settings bundle, optional otherwise Optional but on devices with retina display Optional but screen on iPad with retina display Optional but screen on iPhone/iPod Touch with retina screen on iPhone 6 Plus Optional but list in iTunes on devices with retina display Expand Asset Catalog App Icon Set Name and change the name of the icons so they match ones from the Images.xcassets you defined previously.Table 1 iPhone-only app icon requirements. (option 2 - configurations)ĭefine multiple icon sets as described in option 1 and change their names so they are easily related to their configuration:Īfter you've added all the related icons select the project target (you should have only 1) and under Build Settings navigate to Asset Catalog Compiler - Options. On the right side of the icons window find Target Membership section and select related target. Change the name of the icon file to reflect your target name: AppIconStaging. Add all icons to their designed boxes as defined.Īdd multiple icon sets (each target has its own icons) using + sign inside Images.xcassets window and select App icons & Launch images -> New iOS App Icon.Inside XCode find Images.xcassets directory and select the AppIcon file at top of the window you.Navigate to iOS directory and open your project with XCode using.Add your icons to their designated mipmap directories according to sizes above.After you've set up this for all your flavors, you can delete src/main/res directory since it will be used only if icons are not found inside your flavor directories (basicly it's a fallback).Each "flavor" has to contain the res directory with appropriate mipmap- subdirectories and playstore icon.Directory name has to match the product flavor name. Navigate to android/app/src directory and create separate folders for each of the environment (flavor) you have defined inside your gradle file.If your application doesn't have multiple env.Basicly, this allows android system to choose which icon type to display. Make sure that designer provides you both type of icons (square and round ones), because android added adaptive icons since version 8.0.
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